Imagination Connoisseur, Adam Blue, sees parallels between failings in the Star Wars sequel trilogy and the newest video game in the franchise, JEDI: FALLEN ORDER.

Hey Rob!

I don’t know if you heard much from the Star Wars game, JEDI: FALLEN ORDER, but it has garnered positive reviews, sold as good as Electronic Arts would have hoped, and a new Star Wars game has already been announced to be released in 2021 (but could be the planned STAR WARS: BATTLEFRONT III).

The thing is, it’s not really a good Star Wars game. It is a great game though. As much as I’m into filmmaking, most of my hobby time in the past has been very video game-focused. And from playing so many games through the years, I was disappointed when playing JEDI: FALLEN ORDER.

As I am playing, I noticed it checked-off all the required triple-A action game boxes. 3rd person, open-world, collectibles, back-tracking for collectibles, upgrades, upgrades to help back-track for collectibles. I could have just described ASSASIN’S CREED, WATCH DOGS, JUST CAUSE, GRAND THEFT AUTO, DARK SOULS, etc.

So, what does JEDI: FALLEN ORDER have that no other game has that are set in the Star Wars universe? Does it have something that sets it apart from other games?

There’s nothing.

Sure, your main character has a lightsaber, but it might as well be a sword. Even if lightsaber combat has never been done accurately, at least other games had elements in play to make it feel like Star Wars.

But the video game industry is no different than the movie industry when it comes to IP. Have you heard of the issues with the Star Wars video game development under Disney and EA? Sounds similar to all the production issues we hear about with Disney and Lucasfilm.

When STAR WARS: BATTLEFRONT II first came out, it was so bad that EA and Disney confirmed their misstep and have since completely changed the game. This included removing all micro-transactions that made playing as Darth Vader cost $100.

This is how Star Wars is being treated.

Whether it is film or video game. And the only consistent point between the game issues and the film issues is Disney.

JEDI: FALLEN ORDER has been popular, and like STAR WARS: EPISODE IX – THE RISE OF SKYWALKER (SW:TROS), it’s not incredibly offensive, but it’s not what we’d expect from Star Wars and billions of dollars in support. I’m glad STAR WARS: FALLEN ORDER is at least a great game. It’s a great modern action game with a Star Wars skin. But, other than being a fun ride, SW:TROS isn’t really a well-made movie.

It reminds me of the Aliens Colonial Marines game – that was a bad game, but it was a good ALIENS simulator for hardcore ALIENS fans. But it was shown that the developer, Gearbox Software, bought the ALIENS license, then paid a low wage to another company to slap something together.

It’s about saving money, and at the end of the day I do not like that companies do this.

Sometimes you praise Bob Iger, but I wouldn’t. Nintendo on the other hand – they tend to make long-term business decisions that put them on top. When the Wii U was unsuccessful, before passing from cancer, then president Satoru Iwata, along with the board of directors, took a pay cut in order to ensure quality is not affected.

This practice has happened a number of times – and we’ve seen console manufacturers step out of the console race from bad console launches.

I’m sure you’re familiar with all this Star Wars negativity, which I certainly try not to dwell on, but it is interesting to compare it to the way the IP is being treated in the video game industry.

Thanks for reading!

– Adam Blue